You can see an example of this when you cycle through party members while trading - see how the attitude of the vendor changes. 400 XP (Return to Fort Joy Ghetto) High Judge Orivand Fight: 5. You can max persuasion and still fail some dialogue checks because its against an attribute you have little or no points in. With BG3, you can have a ton of modifiers and still crit fail and have an outcome you didn't expect. - +Persuasion does not appear on randomly-generated items. (Image credit: Bandai Namco) Race: Undead Primary Stat: Intelligence Skills: Geomancer, Necromancer The Undead in Divinity: Original Sin 2 get a rough deal when it comes to healing, needing to. I hope he can hold them all at once otherwise I have to sell half of them, stop the trade and transfer the rest of the items over. Divinity: Original Sin 2 (DOS2) takes place around one thousand years after the first game, eliminating any need for players to have understood those events to enjoy the sequel. Is Persuasion necessary at all on anyone? Like, will I miss any quests or loot if I do - or lose significant amount of XP? I guess that depends how the situation works, like if you persuade your way out without a fight, then you won't get XP from fight. Second, if you actually use them to talk your way through an encounter, you get much less (or zero) experience and loot compared to having just fought your way through. For randomly rolled gear, only necklaces can spawn with +1 persuasion. It just isn't as fun. Alive Oct 4, 2017 @ 5:17am. tldr: You need high persuasion and thievery level in order to be able to get the rpg-aspect out of this game on your first playthrough. I highly recommend you to read paragraph about. You need committed teammates for completing the campaign. You can do this directly by just giving the vendor 200G in one go or over time in the form of gold directly and/or items. It can be better to pick an option with a stat you have nothing invested. Try gifting a handful of gold before the persuation check. - Retreat and then max Warfare. You open you first container and a chance of LC (getting 1 in the sequence) is 1/ (19+1)=5%. You should min-max those traits as such. The game does track this value over more than 1 transaction with the vendor changes appearing to scale up to max. The governing skill does NOT add to the skill in any significant way other than breaking ties. Thievery unlocks entire areas with lockpicking and gets you whatever skills you could ever need. If you haven't fought Alexander yet you'll get stuck at the altar in the cave. which is why high persuasion characters often pass their checks even with low attributes. It seems like Persuasion is +20 now, and your stats are worth 1% for every point above 10. There's no point in half-arsing persuasion. Persuasion is THE civil ability to have when you play solo. DOS2 is the perfect opportunity to learn the ropes of party building and experience Larian's stellar character writing. Awake_The_Dreamer • 3 yr. Step 33 – Fort Joy Drawbridge Exit to the Hollow Marshes. Once you stole everyone with each mercenary (there are about 10 of them), then it's over, and you can't steal anymore. Alexanders ghost doesnt do anything other then have a persuasion check which if you pass he will give you the. Persuasion is such a pain in the butt, especially in Arx. even persuasion instances like the corpse of alice alisceon or. Cloak, and Dagger) become perfect for magic users who need a bit of flexible melee options as well. Some. — In-game description. (unless you're looking up the thresholds you'll need to meet). Yes definatly. the hand pointed me in the direction of the chest first but i did the tower first before going there so i had the soul jar. Pathos appeals to an audience's sense of anger, sorrow, or excitement. Persuasion is a civil skill in Divinity: Original Sin II. Sometimes I put some Points into Luck because it can really give you amazing. So if we (random number) say Act 1, if you collect all treasures and sell every Item to grant you about 100. Apart from just persuasion - species / race has it's effects also - so try to match your. You don't need to min/max experience to do well. At late act1 you will need thievery 2 (right when you're about to escape fort joy). I know I can craft lockpicks from needles or nails but I didn't pick any up in Act 1. As a Rogue your job is keeping enemies knocked down or dead, let somebody else bother. From there though, the persuasion skill does most of the work. Plus they heal when disarming poison traps. I had a ton of body parts that I was hoarding from Act 1 and by the time I got around to eating them in act 2 they no. 400 XP; Total: 107,325 XP. 2nd run I stole everything and only looted the valuable light stuff. Another character that only has 10 FIN also fails the Finesse dialog, but the requirement is only 3. Thievery Information. Thievery is the best skill in the game, followed by persuasion as there are certain quests/option that require a speech check to access. A character with a total of 26 Intelligence will lower the threshold by 1, making it 5. Your Persuasion skill will also increase their attitude by 5 points for each Persuasion Level. Persuasion is pretty much only affected by the persuasion stat. If the persuasion skill is 2 and the check requires 3 to pass, even a matching attribute maxxed out isn't going to help. Try have 1 or 2 in sneak on your thief, use belts/boots with sneak if needed. Business, Economics, and Finance. You need X points in Persuasion to pass. Early game, this is a very powerful tactic, you can one-shot Kniles with 4 stacked coffins. Persuasion helps the player pass dialogue checks when interacting with NPCs. You can invest in talk skills, especially persuasion (the one that pops up the most) without much effort. 3. Thievery unlocks entire areas with lockpicking and gets you whatever skills you could ever need. Persuasion on my main finesse character Lore on someone else Lucky Charm on the fourth, which I pump up with as much gear as possible. It should work like this : [strength/intel/finesse]x [persuasion]= score. That will increase the attitude to with 25 (5 each point in persuasion) to all companions. a finesse persuasion for Sebille against Gareth has a threshold of 4. These can be reset on the Lady Vengeance when you. [DOS2 SPOILER] How high do I need my persuasion in order to convince my companions to support me in Act 3? I am referring to the Arena in the Nameless Isle. . How to know the threshold? Unfortunately, without getting into game files it is hard to know what is. This is a game that's a lot better when you are really appreciating the dialogue/story and not just skipping it to get through the combat. So to reach the threshold, that character with 26 Intelligence will also need a total of 5 Persuasion skill in. I also recommend a character that has a high barter. Once he is freed, he will attack you unless a character has Pet Pal. Since I see many, many, many new players asking for help on this sub I decided to just type up a guide so I can link it for them instead of just typing stuff out every time. First of all - I set a few goals: a) "Hammered achievement" as early as possible. which is why high persuasion characters often pass their checks even with low attributes. Business, Economics, and Finance. Early get points in Poly, Aero and Scoundrel for Cham. In that regard, the Rogue remains. What WILL be different from DOS2 is that you won't need to put points into Persuasion on a level-to-level basis at the cost of things like thievery, lore, etc. I’ve heard of 22. The NPC has 30 FIN, as shown in the video. Can 100% confirm you don't need any persuasion to have Lohse let you ascend. Loremaster: Loremaster identifiles enemies and allows you to identify items. Giving them gold and/or items also rewards. You can get the fisherman's ring in the Driftwood area for an extra +1 if you need it. Max Fin and then Wits, get Huntsman to 2 at level 4 for Tact. DOS2 Guide. Use Hydrosophist skills such as Hail Strike , Ice Fan, or Winter Blast to exploit this weakness. Classes play a significant role in helping guide players on how to tackle the game’s combat and provide an excellent framework for players to build on. Marg initially charges only 3 gold, and can be persuaded to charge only 1. Also, if you are into petpal, try to make the pursuader the petpal guy. Dead_MAX • 6 yr. Third, my party leader spoke to Stingtail about the oranges. (7500) 2. 2 attribute points, 1 combat point. The wish only gives you 9,750 exp, compared to tens of thousands of exp if I fight it at a higher level. However, at the Elf Temple, I send my character with max persuasion (along with any persuasion augmenting items) to talk to Gareth. Pet Pal on them as. The Good Doctor. Lucky charm doesn't stack across characters. Pyrokinetic skill book vendor; In The Imprisoned Elf quest: Stingtail is the one that stole Griff's supplies, you can always convince him to hand over the supplies using the Finesse persuasion option. The Wayfarer class should balance out ranged attacks and magic. There are amulets that offer a bonus on persuasion but there are also the occasional level 6 test, so it's best to max. Each point in the corresponding stat removes 1. So the end result is 4-1-1 = 2. If Lucky Charm happens to activate when you loot an object, you will be notified by a 4-leaf clover visual and a distinct "shwing" sound. I wanted him as a vendor in the late game, because he sells runes every level. The amount of XP you need to get may seem intimidating, but it doesn't take that long to level up - you need many XP points, but you acquire them quickly as well. So a really hard Persuasion challenge might be -30%. Persuasion choices are set in 5 levels of difficulty: Always - Easy - Normal - Hard - Impossible . I always free the captain without combat with a persuasion check, and let him gather his armor set. They shouldn't have attached stats to those statements at all as far as I am concerned. If you just give him the jar with no trade, you get no XP or the coat. After that it's pretty average, typically giving you below level loot. I'm playing tactician right now w/ several mods that make the game harder like 500% increase boss armor and HP, 2-4 additional enemies per fight, random auras and modifiers for enemies (like evasive aura, suffocation aura, perma hasted, teleportation etc) and finally then do you need to cheese some fights, but still not even all of them. Reply reply. Tried approaching him with Lohse, who had 50 memory memory and 5 persuasion after redistributing some points and still nothing. The persuasion chances are tied to their attitude with you, if it's too low then you won't be able to succeed. Keep in mind that the mercenaries are unique characters, and that even if there are a lot of them, they are not infinite. Thievery is great for opening doors/chests that you don't have the key, but also to gear yourself up and gather money. i was just doing a max xp run with maliex's guide. Thanks for this, one thing I do with the Captain set is a bit faster. I did the strength check persuasion. This section will briefly explain the differences in the difficulty options available in Divinity: OS 2, and also give an overview of the concept of how to deal with the difficulty of the game. Chest at #3 is empty, the Pirate has a Persuasion check and will tell you where #4 is located. Generally this skill allows you to increase threshold needed to persuade NPCs in certain scenarios. If I should hang on to it, what level do people usually fight the Djinn at for best exp return. Ryker's mansion contains a different manner of things from servants to beasts. You can probably go without this. May 1, 2018 @ 10:05pm Originally posted by iLikeTrees: I got him! He is a summon that takes 2 AP will fight by your side. +1 Bartering 10 : Damage: Warlord: Increases the overall damage by 10%. Divinity: Original Sin 2 is a great classic RPG with an elegant cause-and-effect system. +2 ThieveryThe Bartering skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. It's absolutely fine to have it on a companion. Talking to him after the fact you have the option to extort him and say "I'd rather have whats in the safe". You can: a) Be a lizard. ago. She joined me after I did so. ago. We. a genrous offer. Take Skin Graft and Apotheosis once the levels allow it. They also refresh their stock every 1 hour. Damage her until she gets knocked down and perform the surgery. What is the most powerful form of persuasion? Pathos: Strategy of emotions and affect. But, X can be lowered by having a high stat in the relevant attribute. I just started a game up with my friends and I'm the talky character with max persuasion. Hey all - I just ran into Hannag for this quest. It is only the neurosis of the min-maxing player that forces you to kill everyone. ago. Sometimes you get more XP from having a persuasion success than killing the NPC. CryptoYou don't need a fine-tuned starting build, you can fine tune later without restarting. This book can be found at multiple locations, including the archive on the. Do not use Pyrokinetic skills that deal damage. To pickpocket, enter sneak mode and click on the person you want to pickpocket. slicernce • 6 yr. c) Cat must be saved. In act 2 I have enough gold and respec my character into a mage with persuasion for roleplaying. #3. e. This guide is not intended to hand hold you through the game. So save often or just accept the consequences. Divinity: Original Sin 2 > General Discussions > Topic Details. I max out each of my four party members Undead character with Thievery (they have a skill that lets them pick locks without lockpicks. Divinity Original Sin 2 offers you the chance to take on the role of the charismatic bard with its Persuasion Ability. I max out each of my four party members Undead character with Thievery (they have a skill that lets them pick locks without lockpicks. The default Wayfarer class has 2 Finesse, 1 Intelligence, 1 Huntsman, 1 Geomancer, 1 Bartering; Pin Down, Elemental Arrowheads, Fossil Strike skills, and Pet Pal Talent. Also, you need to heavily explore Driftwood if you're only level 9, then head west. But you get help after failing persuasion where the game informs you: "Persuasion Failure! Your Persuasion: 2, Needed: 4" Example: Persuasion on a troll- Strength persuasion (intimidation) requirement might need 7 persuasion but an intellect persuasion may only need 5 persuasion. (respec before moving on again). Once past the new cave go inside to find the Sallow man. DOS2 Guide Hi everyone, I just finished writing up a Tactician and Honour Mode Guide. Remember that the loot you find will be scaled to the. In my game, Fane has Persuasion=1, Intelligence=35. For loremaster likewise. The Threads of a Curse quest in Divinity: Original Sin II will be available to players once they escape from Fort Joy. This means that you would need to have the Persuasion talent leveled to 3 to pass this check. Fane is NOT my main character. Let's think we fail and open another one, now our chance is 1/ (18+1)= 5. So to reach the threshold, that character with 26 Intelligence will also need a total of 5 Persuasion skill in. Speak to Lord Linder Kemm about the investigation into Magister activity. RobotGodzilla Dec 31, 2019 @ 7:59pm. To lockpick, use a lockpick and click on the item you want to lockpick. the advocate. Well I usually do lonewolf playthroughs and then I just stick to Persuasion and Loremaater but in a 4 player Party I usually pick the same talents as you. :D. The Silent One Walkthrough. Specifically, it lowers by having more points than the target. It requires a threshold of 6. Saving too much consumables leads to overcrowding your equipment. Don’t be afraid to buy up consumables you need :) Reply reply PsionicTopHat. 2. At character creation you will get 3 attribute points, 2 combat ability points and 1 civil ability point. Loremaster is nice in 4 man parties so you can immediately identify. Then I went back to pass the Persuasion check to advance Sebille's quest. I think my persuasion above should be 4 and the check should pass. With 2 points in persuasion, you bring the 50% threshold down to 45, 3 points brings it to about 40. For example (not exact valuues), you have one point in Persuasion, so that's like 20% of the persuation requirement, each point of a skill after that is only like 1% boost. This enemy is vulnerable to Water damage. Speak to Paladin Markswoman about the Voidwoken attack on the Ancient Empire Consulate. 26% and so on. The choices players make determine the outcomes of various storylines. I rather put points on persuasion, sneaking, thievery and lucky charm. Store the gear in a pouch for safekeeping and equip them when you need to. I'm between elf and lizard for my first character, apparently elves can learn skills by eating people, but from what I've heard, it's not like you can eat just any corpse. This is a fresh. There also is the chest piece of the act 1 Captain's set. It felt bad, terrible in fact, so we decided to go back and do EVERYTHING we could before we'd come back and finish this part of the story. Persuasion - You need this on at least one character. Sometimes it's worth it to invest in a vendor by giving them enough gold to get 100 attitude (usually like 1200gp). Changes. It is also where you will encounter a merchant by the name of Zaleskar. Chaoslink. You are probably safe with 4. here's how to get the most XP out of this if you plan to let tannag live. One character has 35 FIN and fails the Finesse dialog that has a persuasion requirement of 4. Aristotle argued that logos was the strongest and most reliable form of persuasion; the most effective form of persuasion, however, utilizes all three appeals. Looting him after will give you the whole set. Any Belt with + 1 thievery. For each guy, you run around all the npcs, and steal. He's pretty tough, if you encounter him early. That doesn't stop him from getting to the Elf Temple. Higher levels of this ability allow you to identify higher level items, and do so at a faster rate. Yes, it is very useful to have both Pet Pal and Persuasion on one character. Minimum Stat values required for lvl 21 (Max lvl) gear is 14 for each respective type. - How much Persuasion do I need maximum for each act? (I had…Initiative Notes. 4/5 story. When you have 4 choices, oftentimes the choices will be flagged as such: Choice one would require say, 4 persuasion. At least I've only seen it on necklaces. Once past the new cave go inside to find the Sallow man. Attitude influences how an NPC perceives you and affects the cost of trading with them. I'm worried that A we'll never see dialogue meant for dwarves/human/elves or were going to get into some pretty annoying fights just because my friends walk 2. So 2h characters (2h strength, spear, staff) can get extra critical multiplier making scoundrel even higher damage. At the top of Elven Temple, Gareth is in a standoff with Bishop Alexandar. Best summon in late game is ifan soul wolf if u use pet power gift bag. Talk to Birdie with persuasion: 1. If the score is greater than a threshold you win. who probably doesn. 26% and so on. Also, I often choose to the unpersuasive route for the challenge of the combat, rather than the XP. If you have either or both of these characters in. I would say the two most important traits you can have on the first island. Replies ( 1) 14. Persuasion helps the player pass dialogue checks when interacting with NPCs. The more points you have. It ended up working out right, she dropped two books, which were exactly the ones I wanted. Otherwise you'll have a larger chance to fail. You can min/max it a bit using gear like Gloves of Acquisition which gives +2 Thievery so you only need 3 hard points. #1 CAN U IMAGINE 16 TIMES THE DRM? Jan 16, 2020 @ 5:11am Persuasion is key to getting best possible exp or rewards with quests in vanilla. There's a popular build by u/zyocuh that looks really fun: Dual Wielding Fireblade. I decided to do some very light testing on this with Tarquin once I got to him for the first time. Then talk to Sebille and see if that helps. Once the fight starts use T . 1. Skill Synergies. These fights were given like 5xp per kill or something so balance isn't affected. Last edited by Kulin ; Sep 17, 2017 @ 11:50pm. With 5 Persuasion, you pass almost everything because you've got 5 Persuasion - it has quite literally nothing to do with your Attributes. Attributes. As someone new to the game, I never know in advance when these Persuasion checks will happen. Just grab Ifan and use Finesse persuasion. Personally I love both games, each are superior in their own way in my opinion. Focus on the dialogue options and text. Any Belt with + 1 thievery. Makes the game much easier, expecially if it is your first time playing. Vector. Grog's Intelligence attribute is 24. Some people are a stickler for rules and would disagree, but it's up to you. Your best stat might be the hardest response to pass and having a lower persuasion fails it instantly. In Reaper's Coast, there is a particularly grim graveyard where a mansion sleeps. Persuasion +1 (Spellsong) Loremaster +1 (Wizard) TALENTS. This enemy is immune to (and heals from) Fire damage. hoping for act 3 and 4 guide. OK, this guide is a bit unclear. Nameless isle ( spoiler within ) OK I killed all the black ring, magisters, Alexander and sallow man on the nameless isle. It's listed in the Civil Abilities area. Thanks for this, one thing I do with the Captain set is a bit faster. Well she had no persuasion so failed, killed him and ate him for the info I needed. Level 3: 8,000. You will always want to lead with your persuasion character so they get talked to rather than someone else. 1. May 1, 2018 @ 3:46pm I got him! He is a summon that takes 2 AP will fight by your side #5. Act two: 50%. r/DivinityOriginalSin. I don't know I haven't progressed beyond but I assume it's the same. dos2 burying the past max xp. I did the strength check persuasion. The Hollow Marshes. 0. It's almost always the character that initiated a dialogue. Because Persuasion checks are sometimes made on animals as well as humans. The Persuasion skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. 30. can succeed, though succeeding them. Stacking as high as you can on one character is beneficial, especially if you have a room full of little containers. . b) All quests in Act 1 solved. Lucky charm up to 5 will increase proc chance and quality of the things you find. This guide is mostly aimed for Solo Tactician/Honour run, but it could help your Classic or Explorer party run if you got lost or don't know what to do. Also persuasion helps with increasing your opinion with other NPCs. DOS2 Help I'm playing the game for the first time and I am on tactician mode and having a fun but challenging go of it, but I worry that if I don't murder every possible NPC I'll be missing out on exp that would bump me up a. I don't know what the threshold is, but you can go back to the mirror on lady vengeance and just max everything. Persuasion options don't have much to do with you. In short; you're understanding it wrong, respec your civil abilities and max persuasion on one character and use that character to talk to people. Loremaster is a civil ability in Divinity Original Sin 2. Therefore, to maximize gold profit when selling items it would be best to have your character. For example a character with bartering at level 2 will get better prices than a character with bartering at level 1. 2 of my companions are at 100 already but Sebille is at 94, and I don't know how to get these 6 missing points. . OFCOURSEIMHUMAN-BEEP • 6 yr. I always waited till I was roughly a level above him before fighting him because he's a giant douche on tactician. Mercantile 20%. Convincing Gareth to spare Jonathans life will result in his parents dying but you can get a "nice" dagger with thievery from his dead dad's corpse (lmao) Killing Jonathan will result Gareth being sad and mad so you need to persuade him to snap out of it he got seekers to lead and blah blah. Example 1: The Level 12 Evil Scarecrow near Driftwood. Try have 1 or 2 in sneak on your thief, use belts/boots with sneak if needed. Only Lucky Charm and Loremaster are shared among party members. The abilities you increase points in should be the primary focus of that character, and you. Ifan is the ultimate good guy who will even kill his divine to set things right. Early get points in Poly, Aero and Scoundrel for Cham. Always Easy Normal Hard Impossible Now we can leave out the first and the last as "Always" means it will always pass the checks, doesn't matter what your stats are. 0 (buy-sell at base value), a character only needs a Persuasion(CHA) of +10 to hit that limit (with 100 Attitude). Max warfare for physical damage and pick up some utility skills from. Our group (especially me) was curious how important it was to get every last bit of EXP from killing innocents, doing side quests, etc. Everyone should have their main abilities maxed out, and if possible taken beyond the max using equipment. But it does not need to be your main character, it can be any member of your party. To examine a monster or NPC, select them and choose Examine. Same goes for most other civil abilities. If you are struggling with the length of the game I would encourage you to not binge it and play at max a couple hours a day. Use Hydrosophist skills such as Hail Strike , Ice Fan, or Winter Blast to exploit this weakness. A character with a total of 26 Intelligence will lower the threshold by 1, making it 5. More EXP helps at least in theory since it gets us higher levels sooner (and sometimes gets us higher levels. When a character levels up, they regain all their Vitality, which is insanely useful during combat. a finesse persuasion for Red Prince against Gareth has a threshold of 5. After that, I confront him in his cave, ask to trade the soul jar for his armor set. A summoner/dps hybrid can't compete with a, say, full necro with maxed out warfare, scoundrel and 2h. - Retreat and then max Warfare. This maximum can be further be augmented. Seriously though, the build itself is basically "spam summoning, con and wits", then get a full suite of support spells. also that dead guy will heal everyone. Went about the rest of Act 1 and whilst levelling up persuasion and get persuasion equipment through my remaining Act 1 journey. Threshold probably depends of the NPC level/stats. Loremaster is best left at 2 so you can view enemy resistances. Yes, Hilde will drop books, but beware as she may not drop the books you want (unless you just want books to combine, then it doesn't matter). Divinity Original Sin 2 Wiki has all information. Sebille was an Assassin —> would be a rogue (max scoundrel/warfare) , and you’d want to max persuasion on your main character. If you are too lazy to run 4 full characters, I would recommend running 1-2 Lone Wolves. The maximum Persuasion possible is 5 and some belts may increase Persuasion by 1 but that's it. There are no stat checks when it comes to persuasion. Just grab Ifan and use Finesse persuasion. Re: Sebille persuading Zaleskar (Quest) xenustehg # 620135 23/09/17 10:13 PM. You open you first container and a chance of LC (getting 1 in the sequence) is 1/ (19+1)=5%. That said, a few checks are literally marked as impossible. Initially, If your companion goes missing, you can find them back at their recruiting point, or they sit a bit east of Amadia's Sanctuary at the beach (next to. It's the same problem as with "choice when it comes to your companions and their starting classes". When I fail persuasion checks, they always listen to bodies, specifically to the 'splortch' and 'thud' sounds they tend to make. Characters can be customized with 3 additional attribute points at the start and acquire 2 more points per level. You don't need to min/max experience to do well. Per page: 15 30 50. If you fight Captain Zapor, he will summon an army of 5 undeads to kill you. Put MAX persuasion on your character.